No matter that running LD this month will take some of my attention, I’m still up for making a game as well!
And this will be my 16th ludum dare! Here are some gifs of my recent LD entries:
Schedule
Last time I opted to take part in the Jam rather than the Compo, and I think I will continue with this decision. Three days gives me time to make the kinds of games I want to make.
In previous I’m In posts, I’ve given tips for the 48 hour Compo, but as I’m relatively new to the Jam I don’t feel experienced enough to offer any advice on that yet But this is roughly how I spent my 72 hours last LD, and I’ll aim to follow a similar schedule this time:
- Day 1 – engine, controls, graphics, music.
- Day 2 – gameplay features, sound effects, menu, visual effects.
- Day 3 – level design /content, polish.
I hope you all enjoy your weekend.